A lot of Eco players get very hard-core zoned into Eco and play for 4+ hours a day, and those who can't feel frustrated because it can become very difficult to keep up.
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The reason some people feel this is a problem is that many Eco servers have a competitive market, aka economy, and people feel frustrated when a whole group is essentially self-sufficent and doesn't need their wares.Īdditionally, people grouped together tend to progress much quicker as they have more free access to each other's materials and labor, ect. Grouping in Eco is usually when people are playing either that find each other and like the vibes, join a server together, or are geographically close. These are essentially all issues that can be fixed by getting a small group together who all have a common idea on how they want to play. +Grouping / Time Avaliability +Drama +Laws / Unfavorable Governing +Lack of Necessary jobs / skills I know lots of people love the economy politics features in Eco, but I do truly believe disagreement about it is the quickest way to kill a server if everyone is randomly grouped.Ĭommon problems players face that kill their Eco experience can be. If you aren't looking for an experience that heavily features politics or economics, I stress this to you: Try to find a private group and make a server where everyone is on the same page regarding rules, government, and currency. Some people just wanna group up and make a silly RP cult denying the meteor.Īll of these are super fun valid ways to play! But. Some people want the chance to run for government and establish rules, or even become Supreme capitalists with their shops and form corporations. Some people want to join a server and don't care about the pollution, or even are curious to see what happens. And that's okay, it's natural when you have a random gaggle of people and so many different options. In my experience, servers that I have been in die due to essentially a disagreement between how people want to play. If you're new to Eco, you are probably going to have a preconception of the game that doesn't exactly match how your first server experience will go, and that's okay. The idea that having a group of people all making a town / Village Co operatively would be very fun. Building a unique place, and the small mix of survival, different craft skills, ect. When I saw Eco, I gravitate towards it for the more bloxel like features. Hey guys! So, Eco is a very fun game, with many different ways to play it.